Duke / Paul Phoenix (Water) Water · HP · 5★
🔍
Cutoffs P1: 800 P2: 1,120 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
48.3%
Pick Rate
0.4%
996 games
Ban Rate
20.8%
Lead Rate
0.5%
Avg Pick Pos
4.30
1st: 0.1% · Last: 48.5%
Trend (7D / 30D)
WR 7d -1.6% 30d +0.0%
Pick 7d -0.1% 30d -0.0%
🧬 Monster Profile
Duke / Paul Phoenix (Water)
Name Duke
Element Water
Archetype HP
Natural Stars
Skill-ups to Max
×10
Base Stats ⓘ
HP 11,850
25th %ile: 12015
Median: 12180
75th %ile: 12675
Duke / Paul Phoenix (Water): 11,850
11535 15315
ATK 703
25th %ile: 637
Median: 692
75th %ile: 714
Duke / Paul Phoenix (Water): 703
560 878
DEF 648
25th %ile: 604
Median: 637
75th %ile: 659
Duke / Paul Phoenix (Water): 648
439 725
SPD 105
25th %ile: 100
Median: 101
75th %ile: 103
Duke / Paul Phoenix (Water): 105
95 120
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Duke / Paul Phoenix (Water): 15%
15% 30%
RES 40%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Duke / Paul Phoenix (Water): 40%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Duke / Paul Phoenix (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Accuracy of ally monsters in Guild Content by 48%.

Stat: Accuracy Bonus: +48%

Power Punch
Power Punch

Attacks the enemy to remove 1 beneficial effect with a 35% chance and provoke for 1 turn with a 35% chance. The damage increases according to your MAX HP.

Max Skill: +25% Harmful Effect Rate +30% Damage
Mult: ATKMAX HP 1.9*ATK + 0.16*MAX HP
Effects: Remove Buff Provoke
▸Damage +5%
▸Damage +10%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +15%
Kick-Punch-Kick
Kick-Punch-Kick 3x Hits

Attacks the enemy 3 times to decrease its Attack Speed for 2 turns with a 50% chance each. Recovers your HP by 15% when attacking an enemy granted with a harmful effect.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +25% Damage
Mult: ATK 2.1*ATK x 3
Effects: Decrease ATK SPD Heal
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Effect Rate +20%
▸Cooltime Turn -1
Fighter's Intuition (Passive)
Fighter's Intuition (Passive) Passive

Glancing Hit occurs with a 50% chance when you are attacked. When receiving a Glancing Hit, goes under the Threat state while enemies attack with a single-target skill 1 time. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Receive Glancing Hit Increased Threat

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 9299 47.8% 0.3% 13.1%
Punisher 3 662 46.1% 0.4% 19.6%
Guardian 1 271 52.4% 0.5% 21.4%
Guardian 2-3 67 55.2% 0.4% 29.5%

September 28, 2026 Balance Patch

September 28, 2026 · Patch #93 · 2 changes
Full patch ↗
Power PunchS1
Effect changed
[Effect changed] Deals damage in proportion to your Attack Power deals damage that increases according to your MAX HP.
⚙
Stat Changed
Stat Changed
101, 102 → 104, 105
(Unawakened) Attack Speed 101 104 (Awakened) Attack Speed 102 105

May 29, 2026 Balance Patch

May 29, 2026 · Patch #91 · 1 change
Full patch ↗
Kick-Punch-KickS2
Value changed
10% → 15%
[Value changed] Recovers your HP by 10% 15% when attacking an enemy granted with a harmful effect.

September 29, 2025 Balance Patch

September 29, 2025 · Patch #80 · 2 changes
Full patch ↗
Power PunchS1
Skill Change
(As-is) Attacks the enemy to provoke for 1 turn with a 50% chance. (To-be) Attacks the enemy to remove 1 beneficial effect with a 35% chance and provoke for 1 turn with a 35% chance.
Fighter's Intuition (Passive)S3
Percentage changed
30% → 50%
[Percentage changed] Glancing Hit occurs with a 30% 50% chance when you are attacked.

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Seara (Wind)22722.79%
41.9%
Okeanos (Fire)19319.38%
49.2%
Haegang (Water)16916.97%
55.6%
Oliver (Wind)15315.36%
45.8%
Jeogun (Fire)14414.46%
45.8%
Giana (Dark)13913.96%
47.5%
Shi Hou (Water)13113.15%
45.0%
Nyx (Dark)969.64%
44.8%
7R1X (Fire)868.63%
51.2%
Son Zhang Lao (Dark)818.13%
48.1%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Duke / Paul Phoenix (Water)+Haegang (Water)Duke / Paul Phoenix (Water) + Haegang (Water)
18518.57%
44.9%
Duke / Paul Phoenix (Water)+Xing Zhe (Wind)Duke / Paul Phoenix (Water) + Xing Zhe (Wind)
16316.37%
54.0%
Duke / Paul Phoenix (Water)+Woosa (Water)Duke / Paul Phoenix (Water) + Woosa (Water)
15815.86%
47.5%
Duke / Paul Phoenix (Water)+Gapsoo (Dark)Duke / Paul Phoenix (Water) + Gapsoo (Dark)
12712.75%
45.7%
Duke / Paul Phoenix (Water)+Angela / Pure Vanilla Cookie (Wind)Duke / Paul Phoenix (Water) + Angela / Pure Vanilla Cookie (Wind)
11911.95%
44.5%
Duke / Paul Phoenix (Water)+Josephine (Water)Duke / Paul Phoenix (Water) + Josephine (Water)
11311.35%
46.9%
Duke / Paul Phoenix (Water)+Stark (Wind)Duke / Paul Phoenix (Water) + Stark (Wind)
10010.04%
53.0%
Duke / Paul Phoenix (Water)+Leo (Wind)Duke / Paul Phoenix (Water) + Leo (Wind)
949.44%
57.4%
Duke / Paul Phoenix (Water)+Juno (Fire)Duke / Paul Phoenix (Water) + Juno (Fire)
929.24%
47.8%
Duke / Paul Phoenix (Water)+Giou (Wind)Duke / Paul Phoenix (Water) + Giou (Wind)
909.04%
46.7%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis